Discuss Star Trek: Strange New Worlds

Excerpts from 'Star Trek: Strange New Worlds' has promise, and the usual frustrations:


There are more refreshed Original Series characters than just Pike, Spock and Number One along for the ride. Babs Olusanmokun is playing a more fleshed-out version of Dr. M’Benga, while Jess Bush takes over for Christine Chapel. André Dae Kim is the new Chief Kyle, who has been promoted from intermittent extra to transporter chief. Then there’s Celia Rose Gooding as Cadet Uhura, whose semi-canonical backstory is now firmly enshrined as a Dead Parent / Troubled Childhood narrative. Uhura aside, most of these roles were so under-developed in the ‘60s that they’re effectively blank slates for the reboot. Oh, except that everyone is now Hot and Horny, because this isn’t just Star Trek, it’s Star Trek that isn’t afraid to show characters in bed with other people.


Rounding out the cast is Christina Chong as security chief La’an Noonien-Singh, a descendant of Khaaaaan! himself, Trek’s in-series Hitler analog. From what we learn of her so far, she also gets saddled with a Troubled Childhood / Dead Parent narrative, as well as a case of the nasties. I expect her character will soften further over time, but right now she’s officially the least fun character to spend time with. Of more interest is Melissa Navia’s hotshot pilot Erica Ortegas who can launch the odd quip into the mix when called upon, and Hemmer. Hemmer is a telepathic Aenar (a type of Androian first introduced in Enterprise) played by Bruce Horak. Horak plays Hemmer as an old-fashioned lovable grump and mentor figure for some of the other characters and will clearly become a fan-favorite.


A lot of these episodes don’t properly resolve themselves either, which is the standard problem for any 50-minute TV show. It’s hard to build a new world, flesh out new characters, establish and resolve their problems in the space of two episodes of Brooklyn Nine-Nine. But at least three episodes feature conclusions that either aren’t clear or take place entirely off screen, explained away with a line of dialogue. I don’t know if it was a production problem, or if a majority of the show’s 22 (yes, twenty-two) credited producers signed off on it, but it feels a hell of a lot like cheating. It's almost as if the writers wanted to provoke surprise in the subsequent scene — how did this get resolved!? — over concocting a satisfying emotional and narrative catharsis on-screen.


In fact, I’m going to harp on about this one particular episode because it’s not content with just dropping one major character revelation. The episode basically stops 10 minutes early in order to – shock horror – drop another Kinda Dark Secret About A Crewmember You Barely Know. One thing I said when Discovery started was that if you never get to know the characters in their default state, it’s not valuable to see their bizarro-world counterparts straight away. It’s the same here, Strange New Worlds refuses to do the painstaking work of filling in these characters before they start changing as a result of their experiences together.


Here’s an example of that: In one episode, a character is trying (and failing) to remember a key memory from a traumatic experience in childhood that holds the key to saving the day. But rather than use the performer to convey that, they have the actor in question stand there, blank-faced, and say “I am trauma blocked.” Then there are scenes in which two characters describe what’s happening in front of them with the sort of faux-gravitas that only Adam West could pull off.


Remember when I said there was promise? There really is, and you feel like if the writers could get out of their own way, things could improve massively. There’s one episode you could easily describe as the (actually fun) comedy romp of the season and it’s great. Every Trek fan knows that The One With The Whales is the most financially successful Trek property ever made. And yet whenever a new Trek property is made, it’s always with the promise of more grimness, more darkness, more grit, more realism. Yet here we are, with the fun episode reminding you why you watch Star Trek in the first place, and making the characters fun people to hang out with. If the series could continue in that slightly slower, more relaxed groove, then Strange New Worlds could be brilliant.


Fundamentally, I can only really damn Strange New Worlds with the faintest of praise – it can be fun, every now and again. I would imagine, and hope, that things will improve as time goes on, and the show’s makers won’t indulge their worst impulses. Given that I walked away from Picard after the end of its first dreary-as-hell run, the fact I’m at least prepared to stick around here speaks volumes.

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Where did you see FOUR eps???

... The three lead characters all had a full season of Discovery to bed in, too, so it’s not as if everyone’s starting from cold. But despite the gentlest of starts, the show still manages to stumble out of the gate, trying to do too much and not enough at the same time. The first four episodes, especially, feel as if someone’s trying to speed-read you through a whole season’s worth of plot in a bunch of partly-disconnected episodes.

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