Leaving an injured Chota, Arisu and Karube head out to gain more experience. They come to a sprawling apartment, where a deadly game of tag awaits.
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After Arisu and Usagi find their way to the Beach, the king of the so-called utopian haven forces them to help gather the remaining playing cards.
Chishiya recruits Arisu and Usagi to help him change the status quo. An unforeseen event rocks the fragile power dynamics of the Beach.
Once a safe haven, the Beach becomes the arena for the next stage, where an epic witch hunt turns everyone against each other in a hostile showdown.
Tensions inside the resort reach a boiling point. As the game clock nears zero, those who've survived the onslaught now face an uncertain future.
Arisu, Usagi, Kuina and Chishiya have been waiting for over an hour in Shibuya crossing for the next stage to start, but nothing seems to be happening.
Now that the King of Clubs has revealed himself in his full glory, the game finally begins. Much to Arisu's surprise, things are going pretty well.
With only a few minutes left in the game, the results for each team seems fixed. Arisu approaches Kyuma, and asks to shake his hand.
There are just a handful of players left, and Chishiya's the only one without a partner. The next round may very well be the last of the game.
In the middle of an overgrown Shibuya crossing, Niragi challenges Arisu and Chishiya to a game. But then, the King of Spades arrives.
For their final game, they'll need to survive three rounds of croquet; but before they can get very far, the Queen asks them to sit down for some tea.
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