The Flashback (Campaign 1)
23 Episodes
This episode is the perfect jumping on point for new watchers of The Dungeon Run! The Heroes of Bingle are mysteriously transported to another place and time to discover a brand new adventure that may have huge ramifications for their Warden quest! A story entirely inspired by viewers: what treasure is locked inside Whitebeard’s Vault, and how did it get there?
Read MoreHaving escaped attacking Yuan-Ti in a desperate race across a desert island, The Heroes of Bingle now must figure out how to help their mysterious prisoner and track down the treasure he has promised - all while dealing with the infamous Whitebeard, himself! When the team discovers the real reason they were brought on board, will the confusion of their task lead to even more chaos?
Read MoreAs they try to make sense of the complex controls inside an Apparatus of Kwalish, the Heroes of Bingle encounter a giant shark! Will they be able to work as a team and operate the confusing contraption to survive the attack? And even if they can, there’s always a bigger fish...
Read MoreThe Heroes of Bingle have arrived at the Isle of Rum. But instead of finding the family of Tritons they are searching for, they stir up chaos and disorder inside a port city tavern! Tune in for the good ol’ fashioned bar room brawl, stay for the revelations about the future of their quest!
Read MoreWhat’s the first rule of adventuring? Don’t split the party! But the Heroes of Bingle do just that as they head to both the underground fighting pits of Boster and the mysterious Lighthouse on the coast. Divided, they find gladiatorial action in the Mud Pit and spine-tingling horror at the top of the Lighthouse with the creepiest character any of them has discovered yet!
Read MoreLily and James dig a little too deep into the secrets of the Lighthouse at Ocean’s Gull Point and find themselves in a high-flying, rain-soaked battle. Meanwhile, Fahima, Uggo, and Siv become enforcers for the pirate, Whitebeard. And when the team reunites, a drunken midnight excursion could get them into big trouble. This is one of the most packed, hilarious episodes in TDR history!
Read MoreA rain-soaked, midnight excursion to rescue a soothsaying sea hag... what could go wrong? It turns out, quite a lot. When a fight breaks out in the middle of the night, it not only puts the team in danger, it also strains their relationships to the breaking point. Will this be the moment that changes the Heroes of Bingle forever?
Read MoreThe Heroes of Bingle have finally begun their perilous journey to The Castle Rum. With the shimmering, green castle hovering ominously on the horizon, and a terrifying ghost ship bearing down on them, will they be able to survive a descent into madness? Warning: this may be Dungeon Run’s darkest, most harrowing episode yet!
Read MoreThe Heroes of Bingle have survived the harrowing trip to the Castle Rum - and did it in under 12 pint sips! Now they take their first steps inside the glowing green structure in search of the mysterious Lady of the House. Can they unravel the secrets of the haunted mansion, and survive the undead horrors that lurk inside?
Read MoreOn the first floor of the haunted Castle Rum, the Heroes of Bingle faced ghosts, poltergeists, and supernatural bears - and barely survived! What new horrors await as they make their way to the second floor? And will they be able to piece together the clues that will lead them to the Lady of the House?
Read MoreThe Heroes of Bingle have finally found Cho’Ran’s family inside the Castle Rum. But nothing could have prepared them for the shocking revelation of who they really are! Will their escape prove even more dangerous than their journey inside? And why are the demons of Castle Rum obsessed with noble blood?
Read MoreHaving escaped the haunted Castle Rum, the Heroes of Bingle now find themselves forced to protect someone they know will become a villain! As they set sail for Ocean’s Gull Point, each of them faces a decision that will shake them to their very core. A demon looms, shocking connections are made, and James reveals his greatest secret!
Read MoreThe Heroes of Bingle arrive back at the Isle of Rum and look to confront the Viscount Winger-Sticks Envoy for more information about the mysterious Old Ones. Now that they know the truth of his story, will this confrontation turn deadly? What new dangers await inside the Lighthouse on Ocean’s Gull Point?
Read MoreThe battle wages on inside - and under - the Lighthouse on Ocean’s Gull Point. Will the Heroes of Bingle be able to keep The Lord of Crows banished? With new enemies entering the fray, how will they survive the onslaught above and below? And even if they do emerge triumphant, what secrets are waiting to be discovered in the grave beneath?v
Read MoreAfter barely surviving their encounter under the Lighthouse, the Heroes of Bingle want to do one thing: knock it down. But even as they lay waste to the tower, the experience of that epic battle reveals surprising new skills for every single member of the team… even the smallest of them!
Read MoreThe time-traveling Heroes of Bingle stand in front of a tattoo parlor in the city of Boster. Will they decide to forever mark bodies that are not their own? And when the fallout of Whitebeard’s son’s betrayal leads to a decision for every member of the group, the choice they make leads to the most cataclysmic moment in the history of the Dungeon Run. An episode with repercussions that will truly change things… forever.
Read MoreIt started as a simple dungeon run. But choices have consequences. Decisions have repercussions. And the time-traveling Heroes of Bingle find themselves the Heroes of Bingle no longer. Just 5 neophyte adventurers, back in their original bodies. Back in that original dungeon. But this time… a dragon is waiting for them. What happens when a group of level 1 adventurers come face-to-face with a gigantic, ancient dragon?
Read MoreThe Heroes of Bingle return from their jump into Episode 0 to deal with the consequences of Baozhai and Cho’Mel’s decision. A sinking ship. A broken deal. And a team of ruthless assassins leaping across the water to attack! How will the Heroes deal with The Nameless Few - both fighting them on the deck and firing cannons at their ship from behind… at the same time!
Read MoreThe battle at sea against the Nameless Few has left the Heroes of Bingle battered and their ship badly damaged. But with nowhere to go for help except into an enemy’s secret hideout, will this simple repair mission turn very dangerous, very quickly?
Read MoreThe Heroes of Bingle have rescued over two dozen prisoners from the vicious Yuan-Ti. But how will Whitebeard react to this huge group of refugees aboard his ship? Will the team be able to deal with the pirate, make it to the mainland, and reach the city of Kingdon? Even if they can, what dangers will they find when they arrive?
Read MoreA razed city. A buzzing hive. Enormous scorpion-like insects. The Heroes of Bingle have made their way to Kingdon, but now face challenges they never expected. How will they deal with these strange new enemies and undercover the secrets that will lead them to the hidden underground chamber known as the Mantle?
Read MoreThe treasure cache of the Dragonborn empire is tantalizingly close. But to get to it, the Heroes of Bingle must descend into a secret chasm hundreds of feet deep, full of enormous bats and monster eggs. With the party already split, will they be able to survive all of the threats that lurk so far underground?
Read MoreThe Heroes of Bingle have found the king and queen of the Tritons, deep in the underground Habitat of Uchalass. Is this where the Shaxen Gao have hidden their cache of riches? What magical secrets still wait to be revealed, and who - or what - are the guardians of the treasure?
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