
Justice League (2001)
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Stan Berkowitz — Writer
Episodes 20
In Blackest Night (1)
No man escapes the Manhunters.' An alien court sends the Manhunters to bring Green Lantern back for prosecution on the charge of genocide, and the League gets involved.
Read MoreIn Blackest Night (2)
Believing that Green Lantern is receiving an unfair trial, the Leaguers investigate, while GL's superiors, the Guardians of the Universe, enter as witnesses. But the whole trial may be a ruse.
Read MoreWar World (1)
Superman and J'onn are taken prisoner during a rescue mission gone bad, and Superman is forced to compete in a gladiatorial tournament on a distant world while Hawkgirl and Green Lantern try to rescue them.
Read MoreWar World (2)
Fight promoter and new contestant Mongul instructs Superman to throw the fight against him, or he'll destroy the enslaved Draaga's home planet.
Read MoreInjustice for All (1)
Exposed as a criminal, sentenced to prison, and terminally ill due to long term kryptonite exposure, Lex Luthor escapes and assembles a supervillain team consisting of Cheetah, The Shade, Solomon Grundy, Star Sapphire, Copperhead, and Ultra-Humanite to take on the Justice League, calling themselves the Injustice Gang. The Joker also becomes part of the team, but on his own choice. However, this gang proves short-lived as its major weakness proves no match for Batman's wiles.
Read MoreInjustice for All (2)
Exposed as a criminal, sentenced to prison, and terminally ill due to long term kryptonite exposure, Lex Luthor escapes and assembles a supervillain team consisting of Cheetah, The Shade, Solomon Grundy, Star Sapphire, Copperhead, and Ultra-Humanite to take on the Justice League, calling themselves the Injustice Gang. The Joker also becomes part of the team, but on his own choice. However, this gang proves short-lived as its major weakness proves no match for Batman's wiles.
Read MoreThe Savage Time (1)
When the present is altered, the Justice League must travel back in time to World War II to restore history.
Read MoreThe Savage Time (2)
A separate League struggle against the Nazis and determine who is responsible for the Axis' technological advances.
Read MoreThe Savage Time (3)
Wonder Woman and Steve Trevor survive the attack and trick the Germans into believing that the communicator was destroyed. GL and Easy Co. find the runaway and discover that Vandal Savage plans to use jet aircraft to invade America. GL boards and tries to stop Vandal's plane while Hawkgirl, Superman, and Flash try to intercept the flight with J'onn's help. With the aid of the Blackhawks and Flash notifying the U.S. Navy, the German flight is shot down and Vandal apparently is killed. The JLA return to the present to find everything restored and Wonder Woman visits a now elderly Steve Trevor in the restored present.
Read MoreTabula Rasa (1)
Lex Luthor, on the run from the League, reactivates an old LexCorp project to stop the League - an android that can duplicate the powers of anyone it sees.
Read MoreTabula Rasa (2)
Even Superman is unable to defeat the android once it duplicates all of the League's powers. Only with the aid of J'onn, suffering a crisis of faith when he is overwhelmed by humanity's pettiness during a telepathic scan, can they turn Amazo against Lex.
Read MoreOnly a Dream (1)
The Justice League must deal with a prison break, unaware that prisoner John Dee is using the distraction to gain access to an experimental ESP machine and gain the power to manipulate dreams.
Read MoreOnly a Dream (2)
Four of the Leaguers are trapped in their dreams by Dr. Destiny - only J'onn and Batman can rescue them...if they don't fall asleep first.
Read MoreA Better World (1)
The Justice Lords, an alternate version of the League from a different dimension, capture their counterparts and plan to bring their own brand of justice to the new Earth.
Read MoreA Better World (2)
The Justice League must escape from their imprisonment at the hands of the Justice Lords and defeat their counterparts with the help of an unlikely ally.
Read MoreSecret Society (1)
Gorilla Grodd brings together a powerful team of villains, welding them together into a close-knit group. Meanwhile the League is plagued by it own internal problems and non-cooperation, leaving them vulnerable to attack.
Read MoreSecret Society (2)
The Secret Society take advantage of the League's break-up to bring them down until only Green Lantern remains to free his comrades. When he falls as well everything looks hopeless.
Read MoreWild Cards (1)
In the ultimate reality show, the Joker pits the Justice League against the clock and against the Royal Flush Gang as the Justice League races to find and disarm all the bombs he's planted along the Strip in Las Vegas.
Read MoreWild Cards (2)
The League manage to defuse the Joker's bombs and defeat the four active members of the Royal Flush Gang...but the Joker has an Ace in the hole as he executes his real master plan.
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