
Andromeda (2000)
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Steve Bacic as Telemachus Rhade
Episodes 38
Answers Given to Questions Never Asked (2)
A seemingly psychotic "Collector" simultaneously takes credit and blames Dylan for the fall of the Commonwealth. He also claims to be hosting (or holding captive?) the Triumvir Tri-Jema. The crew must decide whether to accompany Dylan on yet another odds-defying journey to save the Universe or to retire in relative safety.
Read MorePieces of Eight
A power-hungry citizen seeks to manipulate the Commonwealth for his own gain. Dylan receives an unsettling view of his future from a prophetic alien.
Read MoreWaking the Tyrant's Device
Dylan and an old friend try to prevent the maker of the Magog Worldship from deploying an army of androids.
Read MoreDouble or Nothingness
Dylan plays a dangerous game against two gamblers, but not everything is as real as it seems.
Read MoreHarper/Delete
The ultimate weapon falls into the hands of a Nietzschean pirate. Can Harper disarm it before the Magog arrive?
Read MoreSoon the Nearing Vortex (1)
The reappearance of Tyr Anasazi and Telemachus Rhade leads to a race to obtain the Route of Ages, which will direct the owner to the location of the Abyss itself. Dylan and the crew plan to use it as a weapon, while Tyr plans on bargaining with the Abyss in hopes of it sparing his empire.
Read MoreThe World Turns All Around Her (2)
In a race against Tyr to control the Route of Ages, the crew find themselves in another universe. To save them, Trance finally reveals who and what she really is.
Read MoreConduit to Destiny
The crew assists in the search for escaped prisoners on a new Commonwealth member world. Dylan finds himself playing a role in an ancient prophecy.
Read MoreMachinery of the Mind
Harper attends a conference of the Commonwealth's greatest minds. Unfortunately, a mysterious assassin has plans for that collected brilliance. Meanwhile, Dylan is being escorted to meet with Tri-Lorn... or is he?
Read MoreExalted Reason, Resplendent Daughter
The crew searches for a princess abducted by a ruthless pirate. As usual, nothing is as it seems. Along the way, a secret from Beka's past is revealed.
Read MoreThe Torment, the Release
Dylan is put on trial for high crimes against the Commonwealth.
Read MoreThe Spider's Stratagem
The crew intercepts a mysterious cargo en route to a war zone.
Read MoreThe Warmth of an Invisible Light
One of Harper's experiments goes awry, and Dylan ends up in an alternate reality.
Read MoreThe Others
The crew rescues two people from a spaceship, the leaders of opposing sides in a long civil war on a nearby planet. The two warring sides have built an immense wall separating the northern and southern halves of the planet, and the Northerners are suffering from a plague that is blamed on the Southerners. After Dylan contracts the plague, the crew try to assist in settling the dispute and find a cure for the plague, but nothing goes as planned.
Read MoreFear Burns Down to Ashes
The Collectors have been using a drug to modify people's behavior, discovering their fears in efforts to control or break them. This is their solution for dealing with Dylan. Led by a message from Rev Bem, claiming to have a weapon that can defeat the oncoming darkness, Dylan lands on a drug-trafficking planet and is soon taken captive by the Collectors.
Read MoreLost in a Space that Isn't There
After being repeatedly attacked by bounty hunters after several evasive slipstream jumps, Dylan determines that there must be a mole on board. After analyzing data recordings, he discovers that Beka has been infected by The Abyss and has unknowingly been giving away Andromeda's position. Dylan and the crew have to come up with a way to rid Beka of The Abyss -- without killing her.
Read MoreAbridging the Devil's Divide
While on a mission on the Maru, Dylan, Rhade and Harper (and the Maru) are captured by the Templars. The Patriarch of the Templars presses Harper to help him build a bridge -- a time bridge to 210 years in the future. However, sometimes even the future is unpredictable. Meanwhile, Beka, Trance and Rommie chase down smuggler ships.
Read MoreTrusting the Gordian Maze
While the Andromeda is confronted by the Commonwealth fleet and Tri-Jema, Dylan must decide whether or not he can entrust the Route of Ages to them.
Read MoreA Symmetry of Imperfection
Rommie's emotions cause one of Harpers fail-safes to cut in, cutting her off from her core AI and shutting down all the ships systems. This creates problems, especially when a satellite ship from the Magog world ship could come out of slipstream at any moment!
Read MoreTime out of Mind
The death of a man from Beka's past named Weslow, sends the crew in search of an archive that can let Beka relive some of her childhood experiences so that she may make sense of Weslow's dying words.
Read MoreThe Dissonant Interval (1)
The Andromeda encounters the Arkology, a society that they believe is the closest to perfection humanity will ever achieve. But the Magog are close, and Dylan and the crew must convince the utopia that peace is not the answer. Conflict arises in the core crew when the leaders of Arkology do not wish to leave. Dylan wants to defend them, and Beka warns him that she's not going to stay and die defending an idea of peace.
Read MoreThe Dissonant Interval (2)
Beka decides to leave the crew to fight for themselves, but after all of the promises that everyone will be reunited, Trance tells them that they will never be as they are again. When the Magog Worldship finally re-encounters the Andromeda after two years, Rommie and Harper race to take the Arkology to slipstream, Rhade must teach the inhabitants to defend themselves, and Dylan and Trance fight off the invading Magog. But as the Andromeda becomes covered in swarmships, Trance tells Dylan that he--and only he--may escape this alive.
Read MoreThe Weight (1)
Dylan finds himself on Seefra-1, one of nine identical planets orbiting two suns. He soon encounters Rhade, who has abandoned all hope. Rhade hates Dylan for the hope he has brought, and when someone asks Dylan be killed, Rhade agrees to do it.
Read MoreThe Weight (2)
Dylan and Rhade receive a month-old distress signal from Beka. After following the coordinates she left, they find the Andromeda dead in space. On board, he finds Darregacorp engineers trying to salvage it, led by Jonah Derrega, and Beka Valentine.
Read MorePhear Phactor Phenom
When a valuable painting gets stolen after Beka, Rhade, and everyone else in the bar inhales a mysterious mist, Dylan jumps at the opportunity to win the reward for reclaiming it so the Andromeda can be repaired. After tracing the nanobots in the mist, they encounter Harper who is accompanied by a beautiful woman named Doyle. But Harper is caught up in the plans of Marika, who wants him to genetically engineer Vedrans, as well as to take over the Seefra system.
Read MoreDecay of the Angel
When a slipstream event is detected in the Seefra system, Dylan, Rhade, and Beka try to find it, and their way out. Meanwhile, a man claiming to be from the future approaches Doyle, addressing her as Andromeda.
Read MoreThe Eschatology of Our Present
Beka learns she has existed in more than one place at one time when she meets a man who she knows is her father.
Read MoreWhen Goes Around...
Dylan encounters Celine, a woman from his past and is trapped in time loops. The two are happy to see each other, but Dylan knows he may have to choose between Celine and the survival of Seefra.
Read MoreAttempting Screed
The unexpected return of Flavin takes Dylan on a journey through time, revealing mysteries surrounding Tarn Vedra, the Paradine, the battle with the Worldship, and Trance.
Read MoreSo Burn the Untamed Lands
Dylan and Rhade attempt to infiltrate a mining camp where crystals are extracted, which contain the power needed to restore the Andromeda and leave the Seefra system.
Read MoreWhat Will Be Was Not
When Trance believes Rhade and the crew blame her for their situation, she runs off into Seefra-1's underground tunnels. As Dylan and Doyle pursue her, they discover the use of ancient Vedran technology.
Read MoreThrough a Glass Darkly
An old friend who Harper thought was dead returns to help the crew in a battle for Seefra-5.
Read MorePride Before the Fall
A deadly enemy from the past returns with plans to create an elite warrior race.
Read MoreMoonlight Becomes You
When Trance becomes attracted to a mysterious young man from her past, the reunion causes her to begin regaining her memories.
Read MorePast Is Prolix
The arrival of Trance's sun threatens to destroy all the planets except Seefra-1 unless the system problem is fixed.
Read MoreThe Opposites of Attraction
The avatar of the black hole, that trapped Dylan after the Nietzschean ambush, returns to get him back.
Read MoreSaving Light From a Black Sun
The crew travels to the core of Seefra's sun Methus-2 to repair it.
Read MoreTotaled Recall
An explosion sends Dylan into an inter-dimensional loop, with a man named Elysian telling him to decipher a riddle.
Read MoreQuantum Tractate Delirium
As Trance's sun closes on Seefra-9, Rommie is rebuilt by Doyle to help evacuate the planet.
Read MoreOne More Day's Light (1)
The evacuation of Seefra-5 is at risk when a religious sect decides to stay on the planet.
Read MoreChaos and the Stillness of It (2)
As General Burma arrives on Andromeda, with Harper in tow, Dylan and Rhade head for Methis 2, about to be crushed by Trance's sun, leaving Doyle, Rommie, and Beka to face Burma, and the forgotten enemy he brings with him.
Read MoreThe Heart of the Journey (1)
With the help of the avatars of the nebula, the Andromeda goes through the Route of Ages, back to the Known Worlds, and the Commonwealth.
Read MoreThe Heart of the Journey (2)
As the Nietzschean fleet approaches, the Andromeda prepares for the final battle.
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