Flint Dille — Writer
Episodes 7
The Age of Magic Begins (1)
When the three suns of Prysmos align, all technology on the planet stops working. Two main groups are formed: the kingdom of New Valarak under Leoric, and the domain of Darkstorm. The two sides begin looking for something to give them the edge. The wizard Merklynn appears to both sides, and tells them that the Age of Magic has begun again. Those who can successfully reach his shrine will be rewarded with magic powers. Leoric, Darkstorm, and many others attend to his quest, but only 14 manage are successful. Merklynn gives them what was promised.
Read MoreThe Dark Hand of Treachery (2)
The Darkling Lords start eliminating the other Visionaries one by one, so the remaining Visionaries join forces under Leoric's leadership and become the Spectral Knights.
Read MoreQuest for the Dragon's Eye (3)
The battle between the Spectral Knights and Darkling Lords leaves each group without magical powers. They go to Merklynn to recharge their staffs, but Merklynn wants them to get the Dragon's Eye for him first.
Read MoreThe Overthrow of Merkylnn
Darkstorm formulates a plan to get rid of Merklynn and steal his magic. It all turns out as planned and Darkstorm becomes an all-powerful sorcerer. However, he accidentally unleashes the Apocalypse, so they must go back to Merklynn as their last hope of saving the world.
Read MoreThe Trail of the Three Wizards
Merklynn sends the Spectral Knights to capture the three wizards that escaped from the Wizard's Jail. They must do it before they can find the Lost Shrine.
Read MoreHonor Among Thieves
Merklynn gives the Crystal of Detection to the Spectral Knights, which works as an alarm warning them of the approach of any foe. Ectar is troubled about this reliance on magic to protect the city and his suspicions are confirmed when Reekon steals the Crystal. Now, the roles of detective and thief reverse, as Ectar decides to steal the Crystal back.
Read MoreDawn of the Sun Imps
In a battle, the Spectral Knights and Darkling Lords uncover the tomb of the Sun Imps. Merklynn orders them to bury the tomb, but it is accidentally opened and the Sun Imps are set loose, and soon cause havoc in both New Valerik and Darkstorm. It's now up to the Spectral Knights and Darkling Lords to re-capture the Sun Imps together.
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