Loy plays with fire, Josto wears his heart on his sleeve, Oraetta makes a surprising discovery and Deafy closes in on Zelmare and Swanee.
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Loy forms an uneasy alliance, Odis finds peace, Josto settles the score, Ethelrida takes a risk and Oraetta gets spooked.
Dot takes a fantastic journey.
Roy's campaign continues, Indira takes a stand and Witt tries to help.
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