Andy Crane as

Episodes 14

Motion Capture Animation

0%
December 13, 199320m
4x13

Main Review: Extreme Games (PS)

Features: A look at Card Studio and Animated Greetings packages; Motion Capture Animation; Virtual Violet on her top 10 games of 1995; The best places to buy a console this Christmas

Report: Tokyo’s National Games Day

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Update on the Super Consoles

0%
September 6, 199520m
4x1

Main Review: Panzer Dragoon (Saturn)

Features: A update on the super consoles; Virtual Violet on sequels; The Virtual Guitar accessory

Report: Dave Perry and Earthworm Jim 2

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Games based on TV Shows

0%
September 13, 199520m
4x2

Main Review: Comix Zone (MD)

Features: Games Based on TV Shows; Virtual Violet on Websites; A look at Nickelodeon Director’s Lab

Report: Community access cable TV show Video Game Slams

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Serial Play Multiplayer Gaming

0%
September 20, 199520m
4x3

Main Review: Donkey Kong Land (GB)

Features: Serial Play multiplayer gaming; The Bad Influence! web cam; Virtual Violet on live web cams

Report: SIGGRAPH ‘95

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The Sony Playstation

0%
September 27, 199520m
4x4

Main Review: Wipeout (PS)

Features: The Playstation, its games and peripherals; Virtual Violet on Development of Joypads; A look at a Doom editor

Report: The birthplace of videogames, Silicon Valley

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The History of Pool Games

0%
October 4, 199520m
4x5

Main Review: Command & Conquer (PC)

Features: The history of Pool Games; A look at the flight sim EF2000; Virtual Violet on Endorfun; The Nintendo Virtual Boy

Report: Virtual World in LA

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Worms

0%
October 11, 199520m
4x6

Main Review: Shinobi X (Saturn)

Features: Getting Worms noticed by publishers; a look at The Net film and its website; Virtual Violet on viewers’ feedback

Report: A motion capture studio in Sheffield

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The Cheat Boy

0%
October 25, 199520m
4x7

Main Review: Killer Instinct (SNES)

Features: Cheats and tips with Cheat Boy; A new 3D imaging system without special glasses; Virtual Violet on science fiction

Report: Using GPS to aid the visually impaired

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How a Laser Display is created

0%
November 1, 199520m
4x8

Main Review: Tekken (PS)

Features: Game Pro magazine’s worm lollypop cover mount; How a laser display is created; A look at Doom-style games; Virtual Violet on playing bad guys

Report: Filming The Darkening at Pinewood Studios

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Telephone calls over the Internet

0%
November 8, 199520m
4x9

Main Review: Powerdrive Rally (Jaguar)

Features: A look at new gadgets; Making phone calls over the Internet and the latest Internet technology; Virtual Violet on viewpoints in 3D games

Report: Guide to turn an idea into a game

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Clothes designed on Computer

0%
November 15, 199520m
4x10

Main Review: Worms (PS)

Features: Clothes designed on a computer; A look at the latest football games; Virtual Violet on cheats available on the Internet

Report: Shooting video sequences for games

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Cyber Pets

0%
November 29, 199520m
4x11

Main Review: Vectorman (MD)

Features: Cyber pets; A new technique to model virtual hair

Report: The Nintendo Ultra 64

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Games for the Sega Saturn

0%
December 6, 199520m
4x12

Main Review: Earthworm Jim 2 (SNES)

Features: Games for the Sega Saturn; A look at Simply 3D scene designer software; Virtual Violet on Consoles Versus Computers

Report: A Royal Navy helicopter simulator

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New Games for 1996

0%
Season Finale
January 2, 199620m
4x14

Main Review: Yoshi’s Island (SNES)

Features: The best things to do with a computer; A look at games coming out in 1996; Using the Atari ST as a music computer; The highs and lows of 1995; A look at Juggling Master package; The Shamen sing Heel the Separation

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