Peter McCown — Line Producer

Episodes 39

George and Harold get revenge on their gym teacher by writing him into a ridiculous new comic. But the joke's on them when life imitates art.

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A school dance sounds like fun -- but only if the boys can keep their music teacher from playing DJ and putting everyone to sleep.

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To get out of an epic assignment, George and Harold go back in time to the moment homework was invented to try and stop it before it starts.

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After Erica critiques their comic book, George and Harold create a brand-new character -- a vampire who sucks the joy out of everything.

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A T.P. prank gone wrong leads to clogged toilets -- and a fateful explosion -- that turns the boys' new French teacher into a mummy.

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Holy guacamole! George and Harold are so determined to win an avocado-growing contest that they accidentally turn their science teacher into a monster.

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Rumors swirl around the shadowy Bo Hweemuth, a mysterious student with secret gifts who has the whole school living in fear.

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The boys' latest comic inspires their jorts-wearing Spanish teacher to become a superhero with otherworldly powers.

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After Erica compares her suspension to a vacation, a jealous George and Harold pull every prank in the book so they can get suspended, too.

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A chocolate-pudding "incident" sends George and Harold into hiding. But there's a new principal when they come back -- and no one remembers them!

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The boys travel back in time to stop Mr. Krupp from becoming a bully, only to find that their plan has turned him into a ruthless businessman.

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To steal Mr. Krupp's rule book from a tightly locked safe, the boys cook up a super-intelligent gas cloud who winds up turning against them.

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It's a race against time as George and Harold try to get Mr. Krupp fired before he can have them expelled. But first: a faceoff with the Toot Fairy!

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With Mr. Krupp gone and two terrible Melvins in charge, Harold and George fight back by hypnotizing their gym teacher, Mr. Meaner.

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The boys recruit kids to join the M.I.S.F.A.R.T.S. -- the Mega Incredible Search Force Adventure Rescue Team Squad -- and bring Mr. Krupp back to School.

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After injecting all the teachers with bee DNA, the Melvins run the new "hive mind" of the school -- until Ms. Ribble accidentally becomes queen bee.

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George and Harold train a rat for extra credit. But when their subject escapes into the sewers, he's doused with toxic waste and becomes ... Poopacabra!

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Who knew a thawed-out dinosaur could read comics and pull pranks? Well, this one does -- and he's one of Harold and George's biggest fans.

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Captain Underpants becomes a wanted man when a criminal who looks just like him starts robbing banks. Can George and Harold help clear his name?

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The boys use Melvin's new animal hybrid invention to make a creature that's a cross between a butt and a fly. But these butt-erflies are real monsters!

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After George and Harold work with Erica to create a new comic hero, she springs off the page -- and plunges into real-life crime fighting.

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The boys transfer to a bizarro version of Jerome Horwitz Elementary, where the teachers are nice, the kids are good ... and fun is nowhere to be found.

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George and Harold trick Melvin into turning their bus into a time machine so they can reroute their field trip and see what ancient Rome was really like.

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The Melvins' latest invention sends the boys' Dump Day "trash-alanche" into another dimension -- and inadvertently summons a monster.

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A final exam sends George and Harold to the Doom Dome, where they must battle Melvin -- who's been injected with powerful nanobots -- in order to pass.

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Summer camp is on the line as Melvin's nanobots find a new host in Captain Underpants, forcing the boys to shrink down and go inside his brain.

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Harold and George can't wait to spend the summer together at camp. But not so fast, boys -- your old nemesis Mr. Krupp has a most unpleasant surprise.

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Stuck in separate camps, Harold and George unleash a hyperintelligent talking possum to scare the pants off of Krupp. What could possibly go wrong?

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Eager to get the campers out of his hair, Krupp orders them to climb Plummet Peak, where a terrifying creature is rumored to reside.

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Harold and George don't ask for much -- just a fun scavenger hunt that doesn't include doing Krupp's errands. Careful what you wish for, fellas.

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A run-of-the-mill arts and crafts session turns into an interdimensional adventure from which Harold, George and company may never return.

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Krupp's campers take on rich rivals in a hoity-toity boat race that also features a revenge-obsessed giant salamander. Paging Captain Underpants!

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The campers' splat-tastic game of paintball is rather rudely interrupted by a foul and formidable fiend known only as Camoflush.

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With fun in short supply, Harold and George persuade Krupp to dump the campers in the middle of the forest so they can learn to rough it.

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The pressure's on Harold and George to tell the scariest campfire story ever. Perhaps their tale of an ill-fated frontier dentist will do the trick.

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A fierce game of plot potato takes an unexpected twist when Melvin

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Despite being terrible at the job, Krupp wants to be the camp director again next summer. That's something Harold and George simply cannot abide.

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It's parents' weekend at Lake Summer Camp, and Krupp's eager to make amends with Harold and George ... or so he says.

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George and Harold want Cash Networth to buy the camp and fire Krupp. But before he'll agree to pony up the dough, Cash has a small request of his own.

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