Season 1, Vol. 2 (Amazon Order)
32 Episodes
An ambassador from another kingdom visits the Royal Palace to present King Randor with a gift. But Man-At-Arms recognises the man as Skeletor in disguise, and in an attempt to stop him, is turned into a crystal statue. He-Man and Teela must journey to the Isles of Darksmoke, where the great and ancient dragon Granamyr knows the only spell to reverse the effect on Man-At-Arms.
But their task proves far from easy- for not only is Granamyr suspicious of humans and reluctant to help them, but he says he will only give them the spell if they cut down the living tree named Skytree. Will He-Man willingly take a life if it is the only way to save that of his friend?
Read MoreAdam and Teela visit an ancient castle where an evil Lord and Lady once lived, practising black magic by absorbing energy from the trees, until the trees died and they began a centuries-long sleep in their coffins. As Adam and Teela ride some winged horses, Lady Valtera and Lord Tyran awake from their coffins. Lord Tyran's appearance has been greatly disfigured by his evil ways- so severely that Valtera does not recognise him. When Valtera comes across Adam and captures him to be her slave, Tyran thinks she is more interested in Adam than him and wreaks havoc attempting to gain all the power he can, and capturing Teela along the way.
Read MoreZodac comes to Grayskull and tells The Sorceress that Eternia is in great danger as Skeletor is searching for the Starseed, the single most powerful object in the universe- a small chunk of cosmic matter left over from the big bang, which can turn its holder's thoughts into reality. The Sorceress summons He-Man, and together with Battle Cat and Orko, he sets off on a race to reach the Starseed before Skeletor does. But given that the Starseed is able to give anyone all the power that they want, is even He-Man strong enough to resist being corrupted by its power?
Read MoreOrko's friend Podi runs away after an accident at the Royal Palace and is captured by her father's longtime enemy, Rago. Rago has plans to use Podi for his evil schemes.
Read MoreAdam, Teela and Cringer are exploring the Valley of Power, which contains magical water which imbues anyone who drinks it with great power. But a stranger called Danavas is also in the area, and has stolen the egg of a Mother Rogue. When the baby bird hatches, he makes it drink the water and gain its power, so he can control it for himself. The bird grows to giant size, and soon the Royal Palace is in danger from Danavas' adopted pet!
Read MoreAdam and Teela stumble upon the hidden city of Arcadia, where the women live in luxury while the men work in the underground mines as slaves. Adam is sent to the mines while Teela is accepted by the women- and it is up to her to prove the equality of the sexes and help the city's queen, Sumana, see the error of her ways. Beneath ground Adam is hoping to do the same- but things become more difficult for him when a group of miners take his sword, intending to burn it in the furnace...
Read MoreThe Sorceress sends He-Man to the Sands of Time, to investigate the mystery surrounding a pyramid which appeared out of nowhere, then vanished as mysteriously as it appeared. When he reaches the desert, accompanied by Ram Man and Orko, He-Man comes across a villain called Lord Masque, who is causing havoc in the desert whilst intending to uncover the house of his 'mistress'. He-Man consults the Royal Archaeologist, Melaktha, who tells him that there was once a dark fortress in the desert which was home to the evil Goddess Shokoti. Suspecting this is the fortress that Masque intends to uncover, Melaktha and his young assistant Stanlin accompany the heroes to the desert to investigate Masque's scheme further.
Read MoreNow that the House of Shokoti has been risen from the Sands, and Lord Masque has been defeated, the heroes retire to bed for the night, planning to investigate the temple in the morning. But Stanlin, whom Melaktha has refused permission to join the expedition, is determined to see inside the temple for himself, and forces Ram Man (who has been put on night guard) to ram down the temple's door for him. Ram Man gives in to his wishes, but is knocked unconscious by the force of the blow, and Stanlin soon finds himself a helpless prisoner of Shokoti herself.....
Read MorePalace Eternia has run out of Eternium, the fuel which generates all power in Eternia. A young boy called Chad finds a sample while practising his training with his grandfather in the desert, and He-Man and Teela set out to collect it from them. But the Eternium is stolen by Trap Jaw, who intends to use it to gain equal power to He-Man! As He-Man fights to recover the Eternium and stop Trap Jaw, Chad learns a thing or two about the real dangers of fighting.
Read MorePrince Adam tells Man-At-Arms the story of how he, as He-Man, changed the life of Man-E-Faces. In flashback, we see how Man-E was once a bad guy who terrorized the Widgets with his three faces, and how Skeletor tried to recruit him into his forces before He-Man enabled Man-E to see the error of his ways.
Read MoreWhen on a skiing holiday in the icy regions of Eternia, the Royal Family are captured by an Ice Lord. Orko scares the Ice Lord by pretending he is He-Man (!), and the Ice Lord explains that Skeletor has kidnapped his daughter and will only release her if the Ice Lord delivers the Royal Family to him. Orko convinces the Ice Lord to free Prince Adam (who he calls his 'assistant'), then Adam becomes He-Man and sets off to Snake Mountain with Orko to rescue the Ice Lord's daughter.
Read MoreWhen he is practising a magic spell, Orko's magic is stolen by a small creature called a Gronk, which teleports to another world. The Sorceress traces Orko's magic to the strange world of Omiros, and He-Man and Orko journey there to recover the magic. On this surreal planet, they find that an evil wizard called Zolt has absorbed Orko's magic and is using it to control Omiros. They must fight Zolt and recover Orko's magic before the portal back to Eternia closes!
Read MoreDarkdream, an evil being who can control people's dreams, has been freed from the seal in which he was imprisoned, and is now using his powers to once again give the people of Eternia terrible nightmares. With his allies Evil-Lyn and evil magician Trebor, Darkdream plans to bring eternal darkness to Eternia so he can roam it freely and bring it his reign of terror once again...
Read MoreWhilst on an archaeological dig, Man-At-Arms and Professor Smallen are taken captive by ancient robots called Zaktons, who were left by the Ancient Ones to guard the ruins of the desert. He-Man and Teela head to the Ancient Ruins to save them, but they also face danger from Trap Jaw, who wants the Zaktons' artifacts for himself.
Read MoreA fierce electrical storm brings electronoid Aramesh – a robot made of pure energy – to Eternia from Orko's dimension. He is hunting for Orko, who years ago was entrusted to guard a powerful magical sphere. Skeletor oversees Aramesh's arrival and decides that he could use him to his advantage...
Read MoreIn the village of Chander, Trap Jaw and Beast Man break into the Shrine of the Gryphon to steal the Gryphon jewel, and place it in the grounds of the Royal Palace. Myth says that 200 years ago, the Gryphon – a giant fire-breathing dragon with a lion's head – entrusted the people of Chander to guard the jewel, and will return to cause destruction if anything happens to it. The evil duo plan for the Gryphon to attack the Royal Palace, but a young paige called Thad, who is upset that no-one ever seems to notice him, discovers the hidden gem. Feeling that it makes him someone important, he refuses to part with it, and soon, the Gryphon is wrecking destruction in search of the missing jewel...
Read MoreWhilst flying over the Sands of Time in the form of Zoar, The Sorceress is captured by a man called Nepthu, who has found his way into the Temple of the Sun and gained its power. He-Man goes with Man-At-Arms and Cringer (who is insisting that he must not become Battle Cat this time) to the temple to rescue her.
Read MoreHe-Man and Man-At-Arms set sail to investigate the disappearance of some of King Randor's food ships. Sucked beneath the surface by a whirlpool, they find themselves in the underwater city of Aquatica, which has been taken over by Merman. Merman has kidnapped the city's princess, Nahmi, and is controlling the Aquaticans with the Pearl of Power! But he has convinced them that the surface dwellers kidnapped Nahmi, and the Aquaticans have waged war against the people of the surface. Can He-Man help the Aquaticans see the light, and rescue Princess Nahmi before Merman creates more havoc?
Read MoreWhen testing out a teleportation device created by Man-At-Arms, Teela accidentally teleports Man-At-Arms away, and no-one knows where to. Overcome with guilt, believing she has caused a terrible fate for her father, Teela exiles herself to the Wastelands.
Meanwhile, Man-At-Arms has been teleported into the clutches of Skeletor, who has imprisoned him, forcing him to make weapons for his own evil crew. He-Man must rescue Man-At-Arms, as well as convincing Teela to forgive herself for her mistake.
Read MoreClawful and Trap Jaw have stolen ‘the Horn Of Evil' from Trolla and returned with it to Eternia, so Dree Elle, with her mischievous younger brother Yuckers, heads to Eternia to warn Orko and his friends of the imminent danger. The evil duo intend to use the horn's black magic on Castle Grayskull, but thats just half of the trouble in store, as Yucker's love of practical jokes not only causes irritation for Orko and Dree Elle, but also puts them in great danger...
Read MoreNegator, an evil character with a love of computers and electronics, sees Man-At-Arms testing out his latest invention, the Beam Ray, in the desert. Impressed, Negator wants the scientist to come and work for him, so that he can use his creations for his own evil purposes. When Man-At-Arms refuses, Negator captures Teela to force him to come to him. As He-Man, Ram Man and Battle Cat search for their missing friends, they are sucked into Negator's underground electronic domain, and Negator sends He-Man and Ram Man into his living electronic "game"...
Read MoreA severe drought has suddenly consumed Planet Eternia, causing plants to die and machines to malfunction- even He-Man himself is weakening. As the oxygen in the air becomes less and less, He-Man sets out to find the cause of the problem. His investigations lead him to the Sea of Eternity, where he teams up with an insect man called Garth to solve the problem- which is being caused by none other than Skeletor, who is using a pumping machine to drain the sea.
Read MoreHe-Man's sword is taken by a peaceful race of Rock People who believe the sword gives them power. Fearing that himself and Battle Cat may never be able to become Adam and Cringer again, He-Man must journey to the underground world of the Rock People to recover the sword.
Read MoreA strange little creature called Montiek, a former member of the Council of Evil with Skeletor, turns up at Snake Mountain with some warriors he found on ancient Earth. He is travelling the universe recruiting powerful warriors for his Castle of Heroes, so he can use them as slaves. He has come to Eternia in the hope of capturing He-Man for the Castle of Heroes, and sets up a series of tests which He-Man must pass before he can be recruited. Skeletor is hoping that He-Man will pass the tests, so he can be rid of him- but he knows that He-Man won't be as easy to capture as Montiek thinks.....
Read MoreWhile enjoying a lazy break fishing, Adam and Cringer see a young boy about to be eaten by a man-eating plant, and come to the rescue as He-Man and Battle Cat. Afterwards, Adam and Teela recognise the boy as their childhood friend David of Athra – only whereas they've grown, David looks the same as he did then! The Sorceress tells Adam that David's evil uncle, magician Count Marzo, cast a spell to transform him back to a child and wipe his memory. The only hope of restoring David to his proper self is to find the Ring of Remembrance, which is located in the Lake of the Lost. But, while He-Man, Teela and Battle Cat search for it, Count Marzo soon captures David back, and intends to use his magic powers to ensure He-Man and co. can never stop him...
Read MoreMalik, the Wizard of Stone Mountain, calls He-Man and Teela to his aid when the Fountain of Life of Aridan is stolen by the evil wizard Kothos. But just as the heroes confront Kothos in his floating palace, Skeletor sends Evil-Lyn and Clawful after the fountain- and Evil-Lyn ends up stranded in the desert with Teela, her magic wiped away.
In spite of their rivalry, Evil-Lyn and Teela have no choice but to work together and form an alliance to get themselves back to safety. As they put aside their differences, they form a surprisingly effective duo- and both learn a thing or two about the other in the process.....
Read MoreGranamyr summons He-Man to Darksmoke, and He-Man follows his call accompanied by Man-At-Arms, who wishes to thank Granamyr for helping save his life (in "The Dragon's Gift"). Granamyr explains that a young dragon called Torm has fallen in love with a human princess, Lyra, and wants to become human in order to marry her. But Lyra's father, Brindle, will only allow any man to marry her if he passes a series of tests. Only a human can take these tests, and Granamyr wants He-Man to take them on behalf of Torm. He-Man agrees, but as he undertakes the tests he faces danger from an evil sorcerer called Zim, who wants to marry Lyra himself.
Read MoreA spacefaring gladiator called the Game Master lands on Eternia, intending to capture He-Man to make him fight for his amusement. But when he sends his minions out to find He-Man, he is in the form of Adam and so He-Man is nowhere to be found. So instead they capture Teela- but they also take Adam's Power Sword, meaning he is faced with the task of rescuing Teela as Adam!
Read MoreThe Sorceress summons He-Man to Castle Grayskull, which appears to be being haunted, the jaw bridge smashing repeatedly against the edge of the abyss, and the eyes flashing! Inside it is even weirder, full of grotesque holographic images of demons! The Sorceress has no idea what is going on, and Orko suggests that someone from the spirit dimension may be trying to contact The Sorceress. Using the window of the ancients, The Sorceress manages to trace the source of the haunting- the spirit of a magician called Zanthor, who was formerly a member of the Council of the Wise, but was exiled into the spirit world when he sold the Golden Disks of Knowledge to Skeletor, giving him the knowledge he needed to enter Eternia and build Snake Mountain. Zanthor wishes to amend for his crime by helping He-Man get the Disks back.
So The Sorceress summons Zodac- the only remaining member of the Council of the Wise- and Zodac grants Zanthor temporary entrance into Eternia, though he must remain in spirit form until he can prove he is sincere. Zanthor then accompanies He-Man, Battle Cat and Orko to Snake Mountain, to find where Skeletor is keeping the Golden Disks of Knowledge.
Read MoreBaron Grod, an intrepid huntsman who kills animals in order to stuff them, is after the last living unicorn on Eternia. Prince Adam and Teela must set out to save the unicorn and put an end to Grod's doings.
Read MoreMan-At-Arms' mentor, Rohad, who taught him all his scientific skills, is dying and He-Man must set out to find the only cure, a rare plant. Will he overcome the many obstacles in his way in time to save Rohad?
Read MoreAdam, Man-At-Arms and Orko are searching the forest for Salkweed needed for Man-At-Arms' experiments. But a storm strikes and Orko finds himself separated from his friends, and runs into a the clutches of a giant. He faints from shock, but awakens to find the giant has returned him to his friends- and not only that, but the giant has also delivered them a supply of Salkweed! The giant moves on before the heroes can ask him who he is and how he knew what they were looking for- but before long, both Orko and the giant are captured by the owner of a travelling Freak Show, who is making easy money by capturing human and animal oddities and displaying them as freaks. As He-Man sets out to rescue them, the giant begins plotting an escape plan, surprising Orko with his incredible intelligence, and friendliness in spite of his appearance.
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